

Like the Savage Worlds core, there are many (setting specific) races plus extensive information for GMs creating their own new races. To balance out the lower-power of these PCs, MARS Frameworks also allow rolls on a Fame and Glory table, along with the Hero’s Journey table rolls.

The MARS (Mercenaries, Adventurers, Rogues and Scholars) Frameworks cover the not-so-heavy-hitter concepts, including a Build-Your-Own framework. There are Frameworks for all the Rifts types–Glitterboys, Juicers, assorted Psionics and mages, etc. Different Frameworks receive varying numbers of rolls, and are usually limited to certain tables. As part of creation, you also get rolls on tables (Hero’s Journey) that give you additional training, weapons, armor, gear, etc.

Each one gives you several free starting Ability and Skill dice upgrades, Edges, and gear. These Frameworks are similar to archetypes/careers you find in many RPGs. Chapter 1 Character Creation introduces the Iconic Frameworks that should enable original Rifts fans to make Savage Rifts PCs with the same feel. The remaining TLPG chapters (1-4 and 6) cover the setting-specific information on character creation, gear, and mechanics. Longtime Rifts fans may be interested to know there really are ruins of an abandoned castle in Lead Hill, a tiny, remote town in north Arkansas! (My adopted home state.) The Ozark Medieval Fortress, alas, was never completed and the attraction was closed and left to fall apart due to lack of funds. The best part of Chapter 5 for me was that I recognized the inspiration for Castle Refuge. For example, I’d have liked to read all about the fallen magical city-state of Tolkeen–how and by whom/what it was founded, more about the war that was it’s downfall–not just that the Cyber-Knights’ schism was related and where the refugees fled to. Chapter 5 Rifts Earth goes into a little more depth on the history and politics–but not enough for me, although what little there was intrigued me. It also includes a very limited account of the setting and history for those new to Rifts–just enough for someone unfamiliar, like me, to get the basic idea. TLPG’s Introduction explains how classic Palladium Rifts mechanics were re-done for the Savage Worlds version.
#Ozark medieval fortress pdf
The setting book PDF costs US$15 and can be ordered at the above link or Drive Thru RPG. Rifts®: The Tomorrow Legion Player’s Guide (TLPG) is the licensed Savage Worlds port of Palladium Books’ popular campaign setting and system. Today I take a look at a setting book that my group is considering for one-shots. Recently, I reviewed the Savage Worlds core book.
